Timeline and History

ROOT Tools started as just a single tool to help you create an Auction House filter to aid with buying low and selling high, and it was most useful at the time because there was no filter by Program.

Alfonsorod2003 developed this tool as an excel spreadsheet in December of 2015, and later, worked with Tee543 who released the first online version in July 2016.

In August of 2016, with data from NathanJM0 and hosting by realrkennedy, the "filtercreator site" was born, which included a search for filters, player data, and collectible data. And continually expanding, added gameplans, the event schedule, tournament data, and a Team Analyzer for upgrade suggestions.

We had been going by ROOT Tools shortly after, but officially rebranded with the domain root-tools.xyz

About Us

Tee543 - Website Developer
I am the developer of ROOT's Online Tools. I am a software engineer, but this was my first experience with web development. My goal was to make the functionality of Alfonso's filter creator available to anyone, without needing excel and enabling macros, and the site has expanded from that.

NathanJM0 - R&D Director
Some people refer to Nathan as Neo because of his abilities in the MM "Matrix". But when you are "The Source" of data for so many other tools, how can you still be called Neo? For those that like spreadsheets and lots of data to analyze, see Nathan's Encyclopedia. The player, pack, collectible, and event data on ROOT's Online Tools is provided by Nathan.

Alfonsorod2003 - R&D Director
The puzzle master, and developer of the original filter creator and gameplan solver tools. The related tools on ROOT's Online Tools have slightly different or additional features, but the concepts were Alfonso Originals.

realrkennedy - Systems Administrator
A master at solving puzzles, and in July 2016 graciously offered to host the filtercreator site when I posted that I was worried about performance and stability using a free site.